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Garrison Joe, SASS #60708

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Garrison Joe, SASS #60708 last won the day on April 23 2018

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About Garrison Joe, SASS #60708

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  • Birthday November 30

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  • SASS Number or "Guest"
    60708 LIFE
  • SASS Affiliated Club
    Buffalo Range Riders, High Desert Drifters, Rio Grande Renegades

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  • Gender
    Male
  • Location
    Albuquerque NM
  • Interests
    shooting, hiking, hunting, fishing, building, gun smithing, wood working. SASS Regulator. NSCA super veteran.

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  1. Yep, I would state "the important info" in the shoot book AND in material available before the match (like web site) - just the range distances, the ammo, any firearm restrictions for side matches where applicable. And the schedule for side matches. This info is needed by any serious side match shooter, so they can arrive in time, with the right guns and ammo and with guns sighted in for correct ranges. Too much info, although tedious, is never going to prevent a shooter from competing in the side matches of their choice. Too little, surely can - and has bit me when I assumed that "usual procedures" for ranges, firearms requirements, etc would be used. The procedure of how to shoot the side match and how it will be scored - that info can be saved to show to the shooters when they are ready to compete in the match. And it REALLY reduces arguments and consternation to have those procedural instructions in written form. One poster hanging at the loading table is fine! Good luck, GJ
  2. Here's an example of a pretty complete set of instructions published a year ahead of the side match at a major event. Perhaps our pards know which one this has Ben held at? Kudos go to the long range side match organizers for this! Notes in parentheses are showing the various sections of the instructions. Only scoring technique is left off, as far as I am concerned. Good luck, GJ
  3. The match director is free to set the procedural rules for all side matches. Most of the firearms/ammo rules are either spelled out (like long range or pocket pistol), or the same as main match guns and ammo. Good side matches document the rules at the match, usually on a poster at the event site. Really good matches list each side match that will be shot, any special guns/ammo requirements, how scoring will be conducted, and even distance to targets. Many less-well-organized matches, though, require you to contact the match director before you head out to the match if you are interested in doing a specific one. Which can be hard to do without becoming sort of a pest. I don't know that there is a lot of interest in producing more rules and procedures for something taken as lightly as most side matches. It's rare that the award given is worth more than the paper it's printed on. Side matches really are "just for the fun of it." Good luck, have fun, be safe, GJ
  4. Does the FPE bind up due to a worn hole in the rear of frame (where hammer falls)? Early Uberti toggle guns are hard on the frame at that point, especially if previous owner did not know to lightly grease the FPE every time it was cleaned. Sometimes to fix that requires a bushing to be turned and fitted into the frame to bring an egg-shaped hole there back to round. A test to find if the FPE is binding - cycle gun until you feel it bind. Then press downward on the FPE as close to frame as you can when continuing to put pressure on the lever. If "straightening out" the FPE removes the binding, you have an oversize, egg-shaped hole in the frame, or as Cheatin Charlie mentioned above, worn or damaged FPE, firing pin, or connecting hardware. Difficulty getting a setting on mainspring that is both easy to cycle and gives reliable primer hits - sounds like mainspring has lost most of it's tension. Unless it breaks, the leaf spring will usually give some springiness even when worn out. Good luck, GJ
  5. 24 db is not a great level of protection for heavy shooting. Look for plugs that give at least 30 when inserted properly. Then INSERT THEM PROPERLY. Some ear canals are crooked enough that you have to pull up and back on your outer ear while inserting the plug, whether solid or foam. If you don't immediately notice how quiet things got, you didn't get them put in right. Good luck, GJ
  6. Well, that would make a little more sense. If, MS, you are hitting the bolt tab with the case rim as a new round is lifted up, you have a bad interference! That will end up bending the cartridge tab upwards, making ejection difficult or breaking the tab off! This timing problem would need to be fixed. Going faster will just add more energy to any impact between case rim and bolt tab, making it more likely to snap off the tab. Lifter is coming up too fast. Usually fixed by filing some more off of the contact pad that drives the lifter arm upward. Good luck, GJ
  7. This description does not make much sense to me, especially the part I bolded. In the last part of bolt retract motion, the case should be kicked clear of the bolt face and forced up out of action as the carrier rises to it's high position. A previous thread on here showed that some lifter blocks need a little relief ground in the block for the case to pivot as the lifter pushes the case upwards from the front end, and the extractor is forced to release the rim. I'll try to find it and add a link to it. ..... till later.... GJ
  8. The 73 is about the most open lever rifle action ever made. I even take off one side plate and cycle the gun when I find a hangup point that is hard to see. You will notice any drag in the "carrier returns second round into the magazine" part of the closing lever stroke more when cycling the gun slowly. You may also notice a hangup when the bolt face just starts to enter the rear of the lifter (carrier block) if the timing is just slightly off or the upward stop position of the lifter is slightly too high. Since the moving parts are so easy to see in toggle guns, the usual way I spot problem areas is to look even harder at the "usual suspect" points in the action where binding, interference, snagging and other rubbing can take place, and watch and feel for jerky or harder motion as you slow cycle past those suspects. Of course, running the gun for a hundred (or two) rounds and looking for rub marks in the bluing is another way, but that requires a tear down and inspection of all the action parts.... Use all your tricks and senses when timing a toggle action! Good luck, GJ
  9. Check your local WalMart (yeah, I know). Often they have the best price on STS loads going. AAs are well known by now at not having the quality assurance levels that they used to. Such inattention shows up with harder-to-shuck shells in doubles. They used to be first class shells. Now they barely make second class loads, IMHO. Good luck, GJ
  10. Timing when you cycle it slowly (like most first time short stroke installers do out of caution) - varies from what happens during fast cycling in a match. So, I leave a little room with missing the tab when setting timing. Better slightly-slower-safe than broken-tab-sorry. Good luck, GJ
  11. Here's one reason to look at the timer during the run - If you are making a mistake with the positioning of the timer such that shot volumes you can normally pick up are not recording as shots this time, you may be able to correct something about where you are holding the timer to get accurate readings. If you wait till the very last couple of shots to check, you've got little chance to improve your positioning. As you gain lots of experience with positions of timer needed for different props and firearms, you will need to check this less often, because you will usually know when you can have problems. Second reason - A malfunction on the last gun type shot can lead to not having as many shots fired as you expected. You really need to be checking that you are still picking up shots as each gun type finishes, because next gun type can fail to fire for several reasons. Good luck, GJ
  12. Sure! Works fine..... you have four stations. You will want a Dillon powder drop/expander die/measure in station 2. So, you won't use the expander die that you get in a conventional die set. Good luck, GJ
  13. A scorekeeper who might be trying to plan ahead would record on the scoresheet that the P on this stage "came from having two loaded revolvers in hands" when category does not allow it. Then, if the shooter makes the same mistake again, the correct progression of penalties would be obvious that he had would earn a SDQ on the next stage where this might occur. Since a P for "targets not shot in correct order" is never involved in a progressive penalty, record the more serious one on any given stage. Good luck, GJ
  14. Seconding PWB's hint that it would be an illegal way to carry ammo. Belts are allowed, slides on belts are allowed, but not a slide on suspenders. Good luck, GJ
  15. Good things to say! Good luck, GJ
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