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Creeker, SASS #43022

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Creeker, SASS #43022 last won the day on September 10

Creeker, SASS #43022 had the most liked content!

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About Creeker, SASS #43022

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  • Birthday 04/21/1966

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    Life Member Eldorado Cowboys

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    Las Vegas NV
  • Interests
    Cowboy Action Shooting - Raising my daughter - Creative writing.

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  1. If it is an internal mod only; did they have to approve it?
  2. In all fairness - a lot of "solutions" are. Most challenges could be readily handled by someone with enough skill, talent and practice. But... In most cases; the driver is benefited by adding anti lock brakes or traction control to their car. In most cases; the accountant is benefited by the presence of a calculator or Excel sheet. In most cases; the carpenter is benefited by power tools and pneumatic hammer. I'm sure at some point - the designers at Winchester were debating the need for a lever safety while updating the 1866 design. After all; if the shooter would just do his job - there's no need for one. Stinking hardware solutions. But ultimately if the software benefits from the hardware - where's the harm?
  3. Even with full disclosure; I hate to sell a gun that doesn't work properly to someone else. Too many folks will jump on a good deal and then feel slighted because of poor function. Cowboy is already filled with horror stories of folks buying worn and broken headaches. I'll figure it out eventually. Or someone smarter will. Until then; it doesn't eat much.
  4. I quickly designed an easy fix for the lever lock design that would include an east west tab that would protrude thru a small slot or hole in the left sideplate. This would allow deactivation and unloading without requiring an extra tool (on the firing line or at the unloading table). Yes, it would be an external modification and require approval; but it would allow the lever lock design to fix what I see as an unsafe feature. Fix that "flaw" and get approval - I'd buy one (or three).
  5. I don't mind the design or the idea. It's just not complete. Add an external mechanism to deactivate the system to allow cycling without hammer drop and you have a winner.
  6. I recently purchased a rifle from a shooter getting out of the game. A Uberti 66 with short stroke kit in it (not sure which gen, but shorter than my 3rd gen). If it matters; the rifle is running Pioneer Gun Works tension rod lifter and carrier springs. The gun is a put together parts gun, but I have taken it apart and checked it over and everything looks pretty good inside. Here are my issues... The rifle would not fire consistently - hammer drop was light and slow. I adjusted the strain screw and retightened the mainspring. Most of my rounds are going off now - but I am still getting 1 out of 20 fail to fire. Perfectly loaded ammo that performs flaw less in every other rifle and pistol. Not an ammo problem. And the hammer drop still seems slow compared to my Miroku 73 and Codymatic. But the lever effort to cycle with the mainspring cranked this tight is ridiculous. The mainspring appears to be stock and I have no more adjustment available. Seems if the spring had simply lost its oomph, lever effort would be nothing; so should I just order a new spring, swap the spring and see? or am I missing something? 2nd issue is (other than lever effort) the rifle cycles smoothly empty. Cycles smoothly with ammo; except every 15-20 rounds - one will hang up and again, take a ridiculous amount of effort to eject and cycle. I normally run my lever guns with a single finger in the lever; when this happens, I have to use significantly more effort to operate the lever. Again, clean, sized ammo - not an ammo issue. But if it were a chamber issue, seems it would occur every round. Ideas? I'm about to stuff the rifle in the gun safe and order something new.
  7. Had someone once say - if the targets are not challenging - you're not going fast enough.
  8. A The term comment vs question was not intended as an insult. Did not mean anything negative by the choice of words.
  9. Big is 16x16 targets or larger. Close is the above or larger targets placed at the following distances or closer. Pistol 3-5 yards Shotgun 6-8 yards Rifle 9-12 yards I have placed targets closer (using clay pigeons, paper, etc.) and used much larger targets - plates up to 4 ft x 4 ft. Life size wolf targets.
  10. Of course; there are infinite subgroups within every group of shooters. There are some within every group that think "if the targets were just set this certain way; my stock would rise". And there are some within every group that truly are willing to "shoot whatever is placed in front of me" without thought of impact upon themselves or any other shooter. And lastly; folks forget that CAS was not always an entry level shooting sport. CAS was began by skilled firearms competitors choosing to change their equipment; not their game. As our game morphed into the family and age friendly "social event with a shooting match", it became more important to have events where newer and less experienced shooters were successful. Where children and wives went home with smiles and a burning desire to return. This easing of accuracy challenge created an environment where new shooters could be successful and experienced shooters could push the boundaries of what was previously considered impossible with "obsolete" firearms. And as those boundaries were explored - shooters of lesser skillsets (who still think of the game as competition) realized that big and close allowed them to sometimes (if the top shooters stumble) run close to them.
  11. I'm starting this thread because the target shape thread was becoming even more hijacked than normal and because I wanted to address something specific. There was a comment made about whether the "top shooters" would accept a stage or two written to the so called standards of CAS original style. Insinuating that the big and close movement was driven by or put in place for the "Top Shooters". Nothing could be further from the truth. There is a hiearchy in CAS skillsets and rankings. I'm spitballing numbers here; but bear with me. There are about 10 - 20 shooters in our game that "could" and are expected win overall at any shoot they go to. Call them group one. There are probably 200 - 500 shooters in our game that "could" pull an upset on any of these 20 shooters and beat them on any given day and while not expected - would not be a complete surprise. Call this group two. Group one and two are well skilled, well equipped, disciplined and well practiced. They may have preferences, but they mostly don't care where you place the targets or their shapes. They are mostly unfazed by array, sequence or setup. And then there is group three. This is the group of shooters that are pretty good. Can put together stages and sometimes matches but no one believes group three are running down group one or two. Group three is a large vocal group of several thousand shooters. The Big and Close movement was championed by this group. And here is why... Big and close target placement is the BEST possible way for anyone from group three to ever run with anyone from group two or three. When stages are fast and targets are close. Misses and mistakes all have greater value. I will use myself as an example - I consider myself a group three shooter. I regularly shoot with a fantastic shooter, Quickly Downunder, whom I consider solidly in that group two placement. I cannot beat Quickly straight up. He is better than me. Faster, more accurate. So my goal is to try to stay within 3 seconds per stage of him - knowing that Quickly (just like every other shooter in groups one and two) is human and capable of making a mistake. It doesn't happen often - but if the targets are close enough and the sequence fast enough and I do my job well enough - Quickly (or anyone from the top two groups) might just allow me for one stage to be competitive with him. Push the targets out, increase the difficulty and I am well aware of my own limitations - I have zero chance of running with a group one or two shooter. The top shooters are not one trick ponys; they are capable of handling any challenges thrown at them. Big and close exists so the less than shooters might have a chance. As for groups four and five, etc. The groups clamoring that target distance and difficulty will bring them into the mix? It won't. A fact of our game is at any "Cowboy" acceptable distances - accuracy is infinitely easier to master than speed. So the next time you want to blame top shooters for a big and close stage... Or a stand and deliver... Or a monster target dump... It probably wasn't a top shooter that asked for it - but more likely a group three shooter looking for the chance that they could somehow get closer to those shooters. I'm a group three shooter and I'll admit it.
  12. Keep believing whatever you wish. Dollars speak for theirself. You can say that you speak to a LOT of folks that prefer other colas to Coke and Pepsi; but until they outsell Coke and Pepsi - it's just talk.
  13. Yeah I know. Any shoot that takes three whole days to sell out must really suck. Im sure that a match that tops out at 70 shooters after a year of applications trickling in is a better representation of what shooters are looking for. I forget - which one is the sarcasm font?
  14. I know; like at Bordertown every year - they actually lose money because of how many clean match pins they have to hand out... NOT And since it takes forever for Bordertown to sell even a dozen shooters slots; we know that very few people find big and close fun. I often wonder if the knee jerk aversion to big and close is REALLY because it would be too easy or if the real reason is it eliminates all the EASY built in excuses for why a given shooter isn't clean 100% of the time or number 1 on the scoresheet. Folks might actually have to admit there are gaps in their skillsets like transitions, staging, equipment setup/ quality, stage comprehension and the myriad of other faults that shooting fast exposes.
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