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Tennessee williams

RO Instructor Wire
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About Tennessee williams

  • Birthday 12/06/1977

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    103658 Life
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    Wartrace Regulators

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    Murfreesboro Tennessee

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  1. I'm forced to order a beer and a shot of bourbon now. The Texas brother swapped over to Catholic.
  2. Your recommendation of a double action revolver on the SINGLE ACTION SHOOTING SOCIETY'S thread about shooting "duelist" faster which you obviously think refers to "dueling" i.e. "fast draw" which is something else entirely. Judging by your posts which the entirety have been put on in the last hour or so, I'd say you are new here and not really sure where you are. I'd suggest sit back and read for an hour and then post a thread introducing yourself. Id also put on your profile where youre from. It keeps people from thinking youre some kind of spammer or troll. Folks will come around and talk to you that way faster than with you giving advice on a page you may not know what is about. Most everybody is way nicer than I am.
  3. The TO should not have stopped the shooter. The shooter should have gotten a reshoot. The only penalty that carries over is a safety. Good lord.
  4. As usual, I agree with half of what you said. Widder is not right!
  5. So, this is just my opinion obviously and is worth only what you paid me. Let's break down the mechanics of why it doesn't work for ME. Some transitions look wonderful on paper but fail to show up on the timer. To ME, that transition depends on 2 factors, and a third factor comes into play on similar transitional movements. The first is the direction and how far it is between the pistol position and the shotgun position. The second is the difference in time between your strong to weak side pistol transition and your weak to strong side pistol transition. The third factor that comes into play on similar transitions is whether it takes you longer to shoulder your shotgun or grab 2 shells and get them into position(I'll explain that one in a minute). 1st main factor- direction and distance. When I fire the last shot of my last revolver I want to MOVE! If I'm moving one or two steps, counting my reach I am picking up my rifle as my left pistol is finishing being holstered. This accomplishes a couple things that going weak side first does not. One is it gets my shotgun shouldered quicker because I'm not moving my right hand all the way from my holster to the rifle to pick it up and two is it puts my weak hand that I grab my shells with at my holster, which is within an 8" circle of my shells which in turn creates a straight line from holster to shells to shotgun.(I like my transitional hand movements to be within a 12" max circle at all times). If someone hasn't moved one step by the time they holster, they're moving too slow or are holstering before they move. A by-product benefit of strong side P first on long movement (assuming right handed and moving to the right) is it greatly diminishes the chance of breaking the 170 either actual or perceived by the over-zealous spotter because you will be holstering your left pistol while moving to the right. Holstering your right pistol while moving to your right is chancy. 2nd main factor-Difference in strong to weak P transition vs weak to strong side P transition. While making less of a difference, it does still come into the equation. My right hand to left hand transition on a good day is half a second. My left to right transition is more like a second and I run the risk of pulling too quick. That can be remedied by more practice. 3rd main factor for similar transitions. Grab shells vs shoulder shotgun. So the accepted fact for the duelist category is we should be more able to do 2 things at once. I take that a step further and decide which 2 things I should be doing simultaneously. Case in point, Rifle to Shotgun transition on a stand and deliver stage. Should the duelist lay the rifle down with the left hand or the right hand? That my friend depends on the duelist. Specifically whether it takes them longer to draw 2 shells or shoulder the shotgun. Whichever takes the longest time should be done simultaneously while the rifle is being discarded. If it takes them longer to get a good grab on their two shells with the left hand, the rifle should be discarded with the right hand(again discarded within that 12" circle of hand movement to pick up the shotgun). If it takes them longer to pick up the shotgun, they should discard the rifle left handed(again 12" circle of the shells to grab although it's close on this one) while they're picking the shotgun up. Make sense? You have 3 things to do. The 2 that overlap needs to include the one item that takes the longest time. I'm by no means saying duelists shouldn't be able to draw the weak side first, I'm just saying your scenario doesn't work for ME. It definitely does for others. Like Randy and Widder said. Go fast! I sure didn't mean to type this much but I can talk transitions all day, so sorry about that.
  6. I like it. As a duelist right pistol first I'd shoot it 3,4,5,4,3,3,2,1,2,3 I wrote one with the same setup but different sequence. The center red target was a double tap tag. So it was 1,3,3,2,3,3,4,3,3,5. TN two step
  7. The body of your post is asking about shooting your guns faster, but the subject of it is shooting the category faster. They ain't really the same thing. I'll address both from MY saddle... If you want to shoot your guns faster(as in manipulating them as fast as possible without missing) then you need to find your speed limit. When you PRACTICE, shoot your guns as fast as you safely can without having more than 2 misses in a string. Then all you have to do is shoot them that fast without those 2 misses. Thats your speed for now. All the little bells and whistles that you can do to your guns WILL make a difference. Most of the differences will only be in your head. You'll think yourself into being faster and that's okay. Some of them make a physical difference that is not in your head, like being able to reach the hammers on your Rugers easily. Now it's a whole other story if you're wanting your stage times to improve. The indisputable best way to get lower stage times is get faster at what you're doing when you're not pulling the trigger. There's no secret speed sauce. Cut down on the time it takes between trigger pulls. For instance when you practice it takes: 8 seconds to draw and fire all 10 rounds from the revolvers. 8 seconds to pick up and fire 10 rds from your rifle. 8 seconds to pick up and shoot 4 kd with the shotgun. Then your par time for a stand and deliver stage is 24 seconds because you should be discarding and initiating 2 guns at the same time as a duelist. That will tell you where your transitions are. The time it takes for 10rds from both pistols from the holster plus 10 rounds from the rifle from staged position plus 4 knockdowns with shotgun from staged position. Your discards are built into the run. Clear as mud? Edit: Fast is fast. Slow can kiss my....grits.
  8. I guess I aint going to be able to steal your book to use your stage notes. Reckon we can figger out how to mark notes on the phone? I've got a pre-1900 era cell phone!
  9. When you're .3 splits that's forever. If I couldn't run a 97 faster than that, I wouldn't even run one. -TW. One what runs a side by side
  10. I wouldn't worry about Widder winning any speed shotgun this year. He said he's barely getting the 5th shell in by the 3 second mark.
  11. I don't put too much stock in the bad news fortune cookies. Only the good ones since I found out my first girlfriend was cheating on me with a Chinaman. She said his name in the bedroom and I don't put up with that mess. Wong Ho is a funny name anyway.
  12. This here is mainmost powerful hoodoo. It'll take me about 20years to work up another batch. But I'll do it. You heard it here first!
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